Interesting+professional+development+ideas

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EDUC 696C Integrating Social Media Instructional Strategies
Explore inspiring and effective ways to use social media for professional development or in the classroom or assignments, assessments, cross-cultural communication and language learning, collaborative learning, and real-world experiential learning.

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Certificate in Intercultural Studies
Our **award-winning** **Certificate in Intercultural Studies** is an innovative part-time career development program that will enable you to work effectively in international and/or multicultural settings. Our curriculum blends your experience with our concepts, theories and methods to increase your ability to work cross-culturally. You will examine specific cases, analyze your own experiences and collaborate with fellow participants as well as online facilitators to reach a higher level of competency in dealing with people from diverse backgrounds.

Alexander, B. (2008) Games for Higher Education. //EDUCAUSE//. Retrived from http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/GamesforHigherEducation2008/163066

Anderson, M. (2011, November 28). Vanished helps kids save the future with science. Wired Magazine. Retrieved from http://www.wired.com/magazine/2011/11/vanished-helps-kids-save-the-future-with-science/

Antin, J., & Churchill, E. F. (2011, ). Badges in social media: A social psychological perspective. Retrieved from http://research.yahoo.com/pub/3469

Bozarth, J. (2011, July). An interview with Sebastian Deterding. elearn Magazine. ACM Retrieved from http://elearnmag.acm.org/featured.cfm?aid=2008214

Chaplin, H. (2011) The future of assessment, accreditation and the internet: Deconstructing Mozilla's Ppen Badges Project. //MacArthur Foundation// //Spotlight on Digital Media.// Retrieved from http://spotlight.macfound.org/featured-stories/entry/badges-for-lifelong-learning/

Educause, (2009). Seven things you should know about alternate reality games. //EDUCAUSE// Retrieved from http://net.educause.edu/ir/library/pdf/ELI7045.pdf

Educause, (2011). Seven things you should know about gamification. //EDUCAUSE// Retrieved from http://net.educause.edu/ir/library/pdf/ELI7075.pdf

Egenfeldt-Nielsen, S. (2011, February). What makes a good learning game?. elearn Magazine. ACM Retrieved from http://elearnmag.acm.org/featured.cfm?aid=1943210

Ely, M. (2011, September 01). 3 reasons not to gamify education [Web log message]. Retrieved from http://blog.learnboost.com/blog/3-reasons-not-to-gamify-education/

Gee, J.P. (2007). //What video games have to teach us about learning and literacy.// (2nd ed). New York: Palgrave Macmillan.

Jean, K. (2009, September 09). Videiogames and learning //ISTE//. Retrieved from http://www.iste.org/connect/iste-connects/blog-detail/09-09-09

Miller, A. (2011, November 17). Get your game on: How to build curriculum units using the video game model. //Edutopia//. Retrieved from http://www.edutopia.org/blog/gamification-game-based-learning-unit-andrew-miller

Moursund, D.G. (2007). Introduction to using games in education: A guide for teachers and parents. Retrieved from http://pages.uoregon.edu/moursund/Books/Games/Games.pdf

The New Media Consortium. (2011). 2011 Horizon report: Two to three years: Game- based learning. Retrieved from http://wp.nmc.org/horizon2011/sections/game-based-learning/

Prensky, M. (n.d.) Sims vs. games: The difference defined. //Edutopia//. Retrieved from http://www.edutopia.org/sims-vs-games

Video: Meaningful Play: Getting Gamification Right As an alternative, you can see the slides at @http://www.slideshare.net/dings/meaningful-play-getting-gamification-right