Social+Media+Applications+in+Edn

When using social media you do have to be vigilant. One good resource for social media and all kinds of techie info is Mashable. On the topic of vigilance Google's new privacy policy went into effect yesterday. There are some reasons for vigilance about cleaning out your web history. This mashable article explains the concerns and links to some steps you can take to delete your web browsing history for Google Search, YouTube and other Google owned sites. @http://mashable.com/2012/03/01/googles-privacy-policy-effect/ Dr. Kay Lehmann

[] Simple and clear explanation of social networking (good for students, too)

=[|The Journal of Teaching English With Technology (TEwT)]=

Teaching English With Technology
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[] Helping students become good digital citizens

[] good language game apps

[] Android for Education resources and apps

[] Arguments for using video games in education

[] This blog is about online education, but it has several recent posts about games in higher education. It was no surprise that the first post I read mentioned McGonigal and her book and had a link to her TED talk about how gamers could change the world. There were also posts about how to build/design game elements into your online class, even if you don’t have a formal game system platform. [] This blog has numerous posts about kids and games. It would be a great resource for those who work with elementary kids and for those who are parents. It covers topics such as what skills and problem-solving abilities kids learn from games, specific examples of how games are used in the classroom, and reviews new educational apps. DD999 My (jj463) search found blogs related to games and learning: ===[|Educational Games Research]-- Research and discussion concerning instructional video games. If you interested in research on the topic this is a good blog. === [] This blogger work alongside students, academics, and administative staff to understand the uses of technology in Higher Education and to investigate the implications (and applications) of this technology on the ‘student experience’. [|http://www.dontwasteyourtime.co.uk/elearning/resources-games-and-gaming-in-education/#ixzz1mgHkSFh0] =Hooda Math Blog= This site shows specific types of math games and simulations available to teachers. I like it because it is ideas..... not so much verbage: [] I read Education Week Daily and they have a good blog on games and simulation. Experts discuss how games relate to 21st-century skills as well as how games can be used to solve real-world problems. [] Another favorite is the blog by Scott McLeod called Dangerously Irrelevant. I heard Scott speak at SLATE this past December and picked up the badge certification idea from him. He writes on ed tech initiative so you will need to search to find articiles on badges and games. []

[] This is a blog that reviews educational games. It is a good place to start if you are interested in a learning game. ss965 [] This blog is for the physical education teacher. It gives information and reviews on games that can be used in physical education. ss965 [] This is the blog from the Games Learning Society of University of Wisconsin – Madison. This blog is a good site for gamers. This is a good blog if you are interested in current thinking, research, up coming events and news about gaming. PP220 [] This was a useful blog for me as an elementary school teacher. In addition to discussions about using games in school, it reviewed several apps. It also had a list of links to free educational games and apps. PP220

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This is an online magazine with lots of reader discussion. It was the gaming “genre wheel” which first caught my eye, but when I did a search on “education”, many other articles came up. Each short article includes research links. There are also weekly columns, podcasts and gaming reviews. Target generally is serious gamers, but the education articles would be useful for teachers looking for games or arguments for using gaming. The wheel mentioned above is useful for finding/develop a specific game genre to meet your needs. Click on //Welcome to Escapist Magazine// at the top of the page for a full tour. GS833======

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This blog is an extensive compendium of games. You may wish to avoid “Join the dazed Rabbit to further explore Alice’s gruesome death in Wonderland” but I was drawn to the teaching applications such as Air Transporter which uses physics applications, or, Epic Rail – a type of complicated maze game with an option for colour blind players. Games are sorted by genre. GS833======

http://anchoractivities.wikispaces.com/

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**"Anchors Away** is a place where educators can add educational games and activies that students with laptops can do when they have finished their regular classroom assignments. Feel free to request membership to the space and add your own resources. Give this page to your students!" Just about every teaching subject is covered. Sorted by subject, with some comments for guidance in usage. GS833 ====== [|Learning in Tandem], is a blog written by Koreen Olbrish. I have been following Koreen for about 3 months through this blog and Twitter. To be honest, mainly via Twitter, because it's easier. Koreen appears to be one of the early innovators on the gaming scene. When I began following her, she was the co-founder and President of her own private start-up company, called Learning in Tandem. Her company was then purchased by Ayogo Games. I like this blog because Koreen seems to be on the cutting edge of gaming technology, and she is quite unconventional. The blog would be appropriate for higher ed students and teachers at all levels. I don't believe the blog would be appropriate for students in K12. RR715 [|The Spicy Learning Blog] I also follow Marina Kostina on Twitter. I have been doing so for about 1 month. She turned me on to The Spicy Learning Blog I am quoting Nick Simons blog here: //"I’m a sceptical enthusiast for serious games. I’m enthusiastic because I think there’s much that we can bring from the compelling nature of games to the design of learning experiences. And I’m sceptical because there are challenges, both social and technical, that fellow enthusiasts seem keen to ignore, with accessibility and diversity of audience at the top of my list of concerns."// //"Let’s stick to the positive aspects for now. At Saffron, we’ve long held the belief that learning should be all about behaviour: ‘knowing how’ and ‘knowing why’ count for much more than ‘knowing that’. Which is why we say that e-learning should focus on the choices that people make in their day-to-day work: that way, the content is both obviously relevant and readily testable. A serious game can take that idea to the limit by using ‘branching’ scenarios such that the learner has to live with the consequences of earlier choices – just as in a game (oh and, by the way, as in life, too). The more realistic and plausible the choices are at each decision point, the better the opportunities to provide performance-improving feedback. "// I have only followed this blog for a very short time. It appears to me to be suited for Teachers on all levels and higher ed students.[| RR715]
 * Teaching Game Design**[] The author has worked in the game industry since 2000 as a programmer and game designer. He teaches at the college level, has authored several books on game design and is an active member of the International Game Developers Association. He has actively maintained this blog since 2006 and it contains his "continued ramblings on the intersection of game design, instructional design and teaching." I look forward to reading through the rest of the archives for his pearls of wisdom on teaching game design to young people - high school through college level. (ee344)
 * Avant Game**[] This is Jane McGonigal's blog: "a blog about why games make us happy and how they can change the world." Her blog spans from 2005 to 2010 and doesn't appear to be updated anymore, but many of the posts provide insight and rationale to the art and science of game design for the greater good. This blog speaks to the general population, not just to other game designers. (ee344)
 * Drill Down: Gaming in Education** [] This Journal Article is a reflection of opinion from Middle School aged students with statistics and charting as to how gaming and use of technology helps them learn. jj634.
 * Telly Quiz**[] This site is for Primary school - Adult and provides gaming examples for social networking. Examples include all grade levels of math, science, and some engineering courses for adults. A huge variety. Worth looking at and playing games with this site. jj634 **Play, Creativity, and life long learning**: [] "By Nature, humans are born to play" per the nature of this article. This article is designed primarily for kids, but also adults who are parents or encouraging adults to utilize play for their own personal and professional benefit. jj634